Description
Property
Number of sheets of glass in the glazing. Enter a number between 1 and 4.
Sheets of glass
Masonry/CMU Properties
You can define the following properties for masonry or CMU materials on the
Render Appearance tab
of
the Materials dialog.
Description
Property
Type of masonry material.
Type
Color of the material. See
Specifying a Render Appearance Color
on page 476.
Color
Texture of the finished surface.
Finish
Bump pattern to use on the finished surface. A bump pattern defines raised and
lowered areas based on dark and light areas of an image file. To define a custom
Bump Pattern
bump pattern, select Custom. See
Specifying an Image File for a Render Appearance
on page 476.
Metal Properties
You can define the following properties for metal materials on the
Render Appearance tab
of the Materials
dialog.
Description
Property
Type of metal: aluminum, anodized aluminum, chrome, copper, brass, bronze,
stainless steel, or zinc. Each type of metal displays different properties.
Type
Color of the metal when the Type value is Anodized Aluminum. Click the color swatch.
In the Color dialog, select a color. (See
Colors
on page 514.) Click OK.
Color
For copper or bronze, the degree of discoloration due to oxidation or the application
of a chemical compound. Enter a value between 0 (none) and 1 (full), or use the
slider.
Patina
Texture of the finished surface.
Finish
Decorative design pressed onto the surface of the metal. Select a pattern, or select
Custom to define the relief pattern using an image. See
Specifying an Image File for
a Render Appearance
on page 476.
Relief Pattern
Relative height of the relief pattern. Enter 0 to make the surface flat. Enter a value up
to 2.0 to increase the depth of the relief pattern.
Relief Pattern Height
472 | Chapter 9 Customizing Project Settings
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