Description
Property
Relative height or depth of the bumps only when Finish Bumps is Wavy or Custom.
Enter 0 to make the surface flat. Enter higher decimal values (up to 1.0) to increase
the depth of the surface irregularities.
Amount
An additional bump pattern, superimposed on the Finish Bumps pattern (for example,
to define grout lines). To define bumps using an image, select Custom. See
Specifying
an Image File for a Render Appearance
on page 476.
Bump Pattern
Concrete Properties
You can define the following properties for concrete materials on the
Render Appearance tab
of the Materials
dialog.
Description
Property
Color of the render appearance for the concrete. See
Specifying a Render Appearance
Color
on page 476.
Color
Texture of the finished surface. To define the finish using an image, select
Stamped/Custom. See
Specifying an Image File for a Render Appearance
on page 476.
Finish
Substance used to seal the surface.
Sealant
Discoloration due to weather. To define a weathering pattern using an image, select
Custom. See
Specifying an Image File for a Render Appearance
on page 476.
Weathering
Generic Material Properties
You can define the following properties for materials on the
Render Appearance tab
of the Materials dialog.
In general, use a generic material when other types of rendering shaders do not provide the desired properties
or controls.
Description
Property
Color of the render appearance for the material. This color affects the diffuse reflection
as well as the transmittance of light in the material. See
Specifying a Render Appearance
Color
on page 476.
Color
Measurement of the glossy quality of the surface (or its roughness), which affects both
reflectivity and transparency. Enter a value between 0 (dull) and 1.0 (a perfect mirror).
Glossiness
By changing the glossiness, you can change the size and intensity of highlights. Reduce
glossiness to create matte surfaces or frosted glass.
Reflectivity
Changing the Render Appearance of a Material | 469
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