3
Click OK.
In addition to aligning the rendering texture to the surface pattern, you can also align the surface pattern
to faces of the model element, as desired. See
Aligning the Surface Pattern on a Model Element
on page 464.
Render Appearance Properties
The properties of render appearances vary depending on the mental ray
®
shaders used to render them. A
shader is an algorithm that tells the program how to calculate surface rendering. Each shader requires different
information to render the material accurately.
The following topics describe the render appearance properties for each shader.
NOTE
The render appearance can affect the amount of time required to render an image. See
Render Performance
and Materials
on page 1174.
Ceramic Properties
You can define the following properties for ceramic materials on the
Render Appearance tab
of the Materials
dialog.
Description
Property
Type of material: Ceramic or Porcelain.
Type
Color of the render appearance for the material. See
Specifying a Render Appearance
Color
on page 476.
TIP
To specify a grout color, use an image file that shows both the tile color and the
grout color.
Color
Texture of the finished surface.
Finish
Bump pattern to use on the finished surface (for example, to represent the surface
roughness). To define bumps using an image, select Custom. See
Specifying an Image
File for a Render Appearance
on page 476.
Finish Bumps
468 | Chapter 9 Customizing Project Settings
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