Revit Architecture opens the Family Editor. The template defines reference planes and a light
source. For ceiling-based and wall-based fixtures, the template includes a ceiling or wall to host
the fixture. See
Family Editor
on page 376.
3
Define the geometry of the light source for the lighting fixture.
See
Defining the Geometry of a Light Source
on page 1117.
4
Sketch solid geometry for the lighting fixture.
See
Solid Geometry Tools
on page 380.
TIP
If you want the surface of the light bulb to display in a rendered image, create geometry for it.
Then apply a material to it, and, for its render appearance, select Glass Light Bulb On from the Render
Appearance Library. This render appearance models the surface of a light bulb that is turned on. It
is white, shiny, and emits the appropriate amount of light.
5
On the Design Bar, click Family Types.
6
In the Family Types dialog, specify values for the parameters.
See
Parameters for Lighting Fixtures and Light Sources
on page 1119.
7
Click OK.
8
On the Design Bar, click Load into Project to load the light fixture into the current project, or
save the fixture and exit the Family Editor.
Creating Lighting Fixtures with Multiple Light Sources
To create a lighting fixture that uses multiple light sources (such as a chandelier or a set of track lights),
create a nested family. The host family represents the hardware that supports the light sources (for example,
the hardware for a chandelier, or the track for a set of track lights). Then you create another lighting fixture
family that defines the light source (for example, the candles in a chandelier, or the can lights for a set of
track lights). This family is nested into the host family. (See
Nested Families
on page 407.)
A nested chandelier family
A nested track light family
The nested family (that defines the light sources) can be shared or not shared, depending on whether you
want to be able to schedule the light sources and control their photometric parameters individually. See
Sharing a Lighting Fixture Family
on page 1107.
1106 | Chapter 17 Rendering
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