
Screen Reference
DS1 Circuit Pack
784
Administrator’s Guide for Avaya Communication Manager
November 2003
For some circuit packs, this is a display-only field.
Interconnect
For E-1 service using channel-associated signaling, the entry in this field tells Avaya Communication
Manager whether the DS1 circuit pack is using a public or private network protocol. The entry in this
field must agree with the entry in the
Group Type
field on the Trunk Group screen. This field appears
only when the
Signaling Mode
field is CAS.
Interface
This field only appears when the
Connect
field is pbx; that is, when this DS1 link is providing an
ISDN-PRI connection in a private network. The
Interface
field controls how your server negotiates glare
with the far-end switch. The servers at either end of the DS1 link must have complementary settings in
this field: if not, the D-channel won’t even come up. For example, if the media server at one end of the
link is administered as network, the other end must be administered as user.
Valid entries
Usage
any 8-digit
string of 0’s and
1’s
This entry sets the signal sent out over idle DS0 channels. The
string must be compatible with the protocol used by the far-end
switch/server.
Valid entries
Usage
pbx
If pbx is selected, the board operates as a tie trunk circuit pack.
CO
If CO is selected, the board operates as a CO or DID circuit pack.
Valid entries
Usage
Use the following 2 values for private network applications in the U.S.
network
Enter network if your server overrides the other end when glare
occurs. If you are connecting your server to a host computer, set this
field to network.
user
Enter user if your server releases the contested circuit and looks for
another when glare occurs. If you are connecting your server to a
public network, set this field to user.
Use the following values for private networks (including QSIG networks) outside the
U.S. Entering either of these values causes the
Peer Protocol and Side
fields to
appear.
peer-master
Enter peer-master if your switch overrides the other end when
glare occurs.
peer-slave
Enter peer-slave if your switch releases the contested circuit and
looks for another when glare occurs.