ZEISS
Center Screen Area / Image Containers - Display and Image Analysis
LSM 880
454
000000-2071-464
10/2014 V_01
6.9.2
Transparency Render Mode
Principle:
In the
Transparent
mode a three-dimensional
image with a transparent effect is calculated. At
least two two-dimensional texture stacks
(computed from two different angles) are used
depending on the volume orientation. In contrast
to the Shadow mode the scene here is illuminated
by diffuse white light from the rear. By changing
the available parameters one can mix different
channels and reveal relationships between
information in those channels. This view is
particularly useful for visualizing the three-
dimensional relationships between structures
within the volume. This mode can be displayed
both in CPU based Voxel mode (
Basic
) and also
(with the help of a suitable graphics card) with
accelerated calculations in so-called OpenGL mode
(
Advanced
).
Basic
Transparency rendering (voxel based) (CPU)
Advanced
Transparency rendering (voxel based) with textures (GPU)
Fig. 639
3D View Control Panel, Transparent
Fig. 640
Image Display window, 3D display, Transparency projection, Advanced
Summary of Contents for LSM 880
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