Once you have set up and rendered a scene, you can additionally create animation in that scene. The rendering
that you have set up will be applied to each frame of the animation.
To set up and render a scene
1
Click Tools
➤
Presenter to open the Presenter window.
2
Use the Materials tab to drag and drop materials onto items in the model.
You can use the pre-defined materials, or create your own from the templates in the Materials tab (see “
” on page 303 for more details).
Or
Use the Rules tab to set up rules which define project-wide material application (see “
”
on page 329 for more details).
3
Use the Texture Space tab to more accurately map materials onto items in the scene (see “
” on page 328 for more details on this).
4
Use the Lighting tab to set up additional lighting (see “
” on page 310 for more details).
5
Use the Effects tab to add background and foreground effects to the scene (see “
” on page 321 for more details).
6
Use the Rendering tab to select a rendering style for the render (see “
Use Presenter Rendering Styles
” on
page 325 for more details).
7
At any point, you can click on the Render button to start the rendering process in the Scene Area. The
rendering process can be stopped at any point by clicking on the Stop button.
8
Click on the Clear button to clear the render in the Scene Area, and return to an OpenGL interactive view.
To print a rendered image
1
Apply materials and lighting effects to the required scene, and click the Render button.
2
When the scene is rendered, click File
➤
Export
➤
Rendered Image.
3
In the Export Rendered Image dialog box, select Printer from the Type drop-down list.
The Browse button and box are grayed out.
4
Click OK.
5
In the standard Print dialog box, select the desired printer, enter the print settings, and click OK.
To save a rendered image
1
Apply materials and lighting effects to the required scene, and click the Render button.
2
When the scene is rendered, click File
➤
Export
➤
Rendered Image.
3
In the Export Rendered Image dialog box, select the desired file type from the Type drop-down list. For
more information, see “
Export Rendered Image Dialog Box
” on page 445
4
Browse to a location and enter the name of the file you want to render to.
5
Set the Size of the rendered file.
NOTE
If you choose Use View as the Size of the image file, then Autodesk Navisworks will save any existing render
in the Scene Area, without having to render again from scratch.
6
Click OK.
To export rendered animations
1
Apply materials and lighting effects to the required scene, and click the Render button.
2
When the scene is rendered, click File
➤
Export
➤
Animation.
302 | Chapter 14 Create Photorealistic Visualizations
Summary of Contents for 507B1-90A211-1301 - NavisWorks Manage 2010
Page 1: ...Autodesk Navisworks Manage 2010 User Guide March 2009 ...
Page 12: ...xii Contents ...
Page 14: ...2 Part 1 Welcome to Autodesk Navisworks Manage 2010 ...
Page 64: ...52 Chapter 3 Installation ...
Page 97: ...Get a Whole Project View 85 ...
Page 98: ...86 Part 2 Get a Whole Project View ...
Page 136: ...124 Chapter 5 Work with Files ...
Page 178: ...To toggle ViewCube Click View Head Up Display ViewCube 166 Chapter 6 Explore Your Model ...
Page 262: ...250 Chapter 9 Use Viewpoints and Sectioning Modes ...
Page 270: ...258 Chapter 11 Work Within a Team ...
Page 282: ...270 Chapter 12 Share Data ...
Page 346: ...334 Chapter 14 Create Photorealistic Visualizations ...
Page 460: ...448 Chapter 17 Autodesk Navisworks Reference ...
Page 466: ...454 Glossary ...