NOTE
This option is only applicable when both the Dim Other and Transparent Dimming check boxes are selected
on the Results tab of the Clash Detective window.
Presenter Page
Use this page to adjust the Presenter options.
Profile
You can adjust Presenter to your level of knowledge.
Select from the following options:
■
Basic
- gives you access to the basic Presenter features, with a limited editing functionality. This is the default
option.
■
Standard
- gives you access to some of the advanced Presenter features.
■
Advanced
- gives you access to the advanced Presenter features, such as extra materials, lights, render styles.
Smoothed Textures
Select this check box if you want textures to look smooth; this takes longer to render.
When this check box is clear, the textures render faster, but appear pixelated.
Filtered Textures
Select this check box to turn on mipmapping. Using this option improves the appearance of
textures in the distance.
Interactive Materials
Indicates whether the applied Presenter materials are shown during navigation. By default,
this check box is selected.
When this check box is clear, textures are not displayed during navigation. Using this option reduces the load
on graphics cards, and gives less drop-out in heavily textured scenes. The materials reappear automatically when
navigation stops, provided Autodesk Navisworks uses full render mode.
Interactive Lighting
Indicates whether the applied Presenter lights are shown during navigation. By default,
this check box is selected.
When this check box is clear, lights are not displayed during navigation. Using this option reduces the load on
graphics cards, and gives less drop-out in heavily lit scenes. The lights reappear automatically when navigation
stops, provided Autodesk Navisworks uses full lights mode.
Max Texture Size
This option affects the visual details of the textures applied to geometry. Enter the desired
value in pixels. For example, a value of 128 means the maximum texture size of 128 pixels x 128 pixels.
The higher the value, the higher the load on your graphics card, as more MB in memory is required to render
textures.
Max Image Texture Size
Specifies the maximum size for texture images in pixels. For example, a value of 256
means the maximum texture size of 256 pixels x 256 pixels.
The higher the value, the higher the load on your graphics card, as more MB in memory is required to render
textures.
Max Background Texture
Specifies the maximum size for background textures in pixels. For example, a value
of 256 means the maximum texture size of 256 pixels x 256 pixels.
The higher the value, the higher the load on your graphics card, as more MB in memory is required to render
textures.
Blend Transparent Textures
Select this check box to use partially transparent objects. This option improves
overall quality, but takes longer to render.
When this check box is clear, items with transparency of more than 50% are treated as completely transparent,
and are not rendered.
Use Texture Anti-Aliasing
Indicates whether antialiasing is used for procedural textures. Selecting this check
box improves quality, but takes longer to render.
A procedural texture is a mathematically- generated image that represents natural elements such as wood, marble,
granite, metal, stone, and so on. In Presenter, procedural textures have ball-style preview icons.
Hardware Shading
Selects the hardware-accelerated shading.
436 | Chapter 17 Autodesk Navisworks Reference
Summary of Contents for 507B1-90A211-1301 - NavisWorks Manage 2010
Page 1: ...Autodesk Navisworks Manage 2010 User Guide March 2009 ...
Page 12: ...xii Contents ...
Page 14: ...2 Part 1 Welcome to Autodesk Navisworks Manage 2010 ...
Page 64: ...52 Chapter 3 Installation ...
Page 97: ...Get a Whole Project View 85 ...
Page 98: ...86 Part 2 Get a Whole Project View ...
Page 136: ...124 Chapter 5 Work with Files ...
Page 178: ...To toggle ViewCube Click View Head Up Display ViewCube 166 Chapter 6 Explore Your Model ...
Page 262: ...250 Chapter 9 Use Viewpoints and Sectioning Modes ...
Page 270: ...258 Chapter 11 Work Within a Team ...
Page 282: ...270 Chapter 12 Share Data ...
Page 346: ...334 Chapter 14 Create Photorealistic Visualizations ...
Page 460: ...448 Chapter 17 Autodesk Navisworks Reference ...
Page 466: ...454 Glossary ...