552
Chapter 50:
Designing and Building Your Own Fonts
3
Align and scale the font characters in Composer and save each character in its own
keycode file. A keycode file is named key
nnn
.plt, where
nnn
is a number that is
mapped to a specific keyboard key.
4
Build the font in Font Designer:
♦
Set the directory path.
♦
Enter the font settings.
♦
Set the kerning for the font if building standard, connected, or clean out
fonts.
♦
Process the kern settings if building standard, connected, or clean out fonts.
Once you have completed these steps, you can then access the new font in Composer.
Font types
Several different types of fonts can be built in Font Designer.
♦
Standard
(single-byte) fonts contain fewer than 256 characters.
STANDARD
♦
Connected
fonts are designed so that adjacent characters join each other.
♦
Clean out
fonts contain a clean out tool path for use with a router.
Inputting the artwork
The four preliminary steps to prepare your font for processing in Font Designer are:
♦
Creating a subdirectory for the font characters.
♦
Bringing the artwork into Composer.
♦
Aligning and scaling the characters in Composer.
♦
Saving the characters in individual PLT files.
Creating a subdirectory
Your font character files can be stored in a subdirectory under the
\Jobs
directory on your
C
drive. Create a subdirectory that relates to the name you will use for your font. For example, if
you were going to call your font Style, you might create a subdirectory with the path
C:\Jobs\Style.
Summary of Contents for OMEGA CP
Page 16: ......
Page 20: ......
Page 36: ......
Page 42: ...28 Chapter 4 Saving Files...
Page 44: ......
Page 68: ......
Page 92: ......
Page 96: ...82 Chapter 7 Selecting Elements of the Design...
Page 98: ......
Page 132: ......
Page 146: ......
Page 154: ......
Page 162: ......
Page 182: ......
Page 188: ......
Page 204: ......
Page 234: ......
Page 238: ......
Page 244: ......
Page 254: ...240 Chapter 22 Strokes Adding Print Thickness to the Outline of Objects...
Page 256: ......
Page 282: ......
Page 320: ......
Page 346: ......
Page 358: ......
Page 380: ......
Page 386: ......
Page 418: ......
Page 422: ......
Page 452: ......
Page 462: ......
Page 476: ......
Page 512: ...498 Chapter 44 Creating Special Effects...
Page 514: ......
Page 520: ......
Page 530: ......
Page 540: ......
Page 552: ......
Page 564: ......
Page 606: ......
Page 614: ...600 Chapter 51 Sending the Job to a Plotter or Printer...
Page 694: ......
Page 700: ......
Page 734: ......
Page 748: ......
Page 760: ...746...
Page 776: ......
Page 786: ......
Page 790: ......