Using embedded fonts
369
Font set selections
The following table gives more details about each font set selection:
Range
Description
Uppercase [A–Z]
Basic Latin uppercase glyphs
Lowercase [a–z]
Basic Latin lowercase glyphs
Numerals [0–9
Basic Latin numeral glyphs
Punctuation [!@#%...] Basic Latin punctuation
Basic Latin
Basic Latin glyphs within the Unicode range 0x0021 to 0x007E
Japanese Kana
Hiragana and Katakana glyphs (including half-width forms)
Japanese Kanji – Level
1
Japanese Kanji characters
Japanese (All)
Japanese Kana and Kanji (including punctuation and special
characters)
Basic Hangul
Most commonly used Korean characters, Roman characters,
punctuations, and special characters/symbols
Hangul (All)
11,720 Korean characters (sorted by Hangul syllables), Roman
characters, punctuations, and special characters/symbols)
Traditional Chinese –
Level 1
5000 most commonly used Traditional Chinese characters used in
Taiwan
Traditional Chinese
(All)
All Traditional Chinese characters used in Taiwan and Hong Kong,
and punctuations
Simplified Chinese –
Level 1
6000 most commonly used Simplified Chinese characters used in
mainland of China and punctuations
Chinese (All)
All Traditional and Simplified Chinese characters and punctuations
Thai
All Thai glyphs
Devanagari
All Devanagari glyphs
Latin I
Latin-1 Supplement range 0x00A1 to 0x00FF (including
punctuation, superscripts and subscripts, currency symbols, and
letterlike symbols)
Latin Extended A
Latin Extended-A range 0x0100 to 0x01FF (including punctuation,
superscripts and subscripts, currency symbols, and letterlike
symbols)
Latin Extended B
Latin Extended-B range 0x0180 to 0x024F (including punctuation,
superscripts and subscripts, currency symbols, and letterlike
symbols)
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...