104
Using Symbols, Instances, and Library Assets
To copy a library asset by dragging:
1.
With the destination document open in Flash, select the asset in the Library panel in the
source document.
2.
Drag the asset into the Library panel in the destination document.
To copy a library asset by opening the source
document
library in the destination
document:
1.
With the destination document active in Flash, select File > Import > Open External
Library.
2.
Select the source document in the Open As Library dialog box and click Open.
3.
Drag an asset from the source document library onto the Stage or into the library of the
destination document.
Using shared library assets
Shared library assets let you use assets from a source document in multiple destination
documents.You can share library assets in two different ways:
■
For runtime shared
assets, assets from a source document are linked as external files in a
destination document. Runtime assets are loaded into the destination document during
document playback—that is, at runtime. The source document containing the shared
asset does not need to be available on your local network when you author the destination
document. However, the source document must be posted to a URL in order for the
shared asset to be available to the destination document at runtime.
■
For shared assets during authoring, you can update or replace any symbol in a document
you are authoring with any other symbol available on your local network. You can update
the symbol in the destination document as you author the document. The symbol in the
destination document retains its original name and properties, but its contents are
updated or replaced with those of the symbol you select.
Using shared library assets can optimize your workflow and document asset management in
numerous ways. For example, you can use shared library assets to share a font symbol across
multiple sites, provide a single source for elements in animations used across multiple
scenes or document, or create a central resource library to use for tracking and controlling
revisions.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...