Working with imported bitmaps
205
Breaking apart a bitmap
Breaking apart a bitmap separates the pixels in the image into discrete areas that can be
selected and modified separately. When you break apart a bitmap, you can modify the bitmap
with the Flash drawing and painting tools. Using the Lasso tool with the Magic Wand
modifier, you can select areas of a bitmap that has been broken apart.
You can paint with a broken-apart bitmap by selecting the bitmap with the Eyedropper tool
and applying the bitmap as a fill with the Paint Bucket tool or another drawing tool.
To break apart a bitmap:
1.
Select a bitmap in the current scene.
2.
Select Modify > Break Apart.
To change the fill of selected areas of a broken-apart bitmap:
1.
Select the Lasso tool and click the Magic Wand modifier.
2.
Click the Magic Wand Settings modifier and set the following options:
■
For Threshold, enter a value between 1 and 200 to define how closely the color of
adjacent pixels must match to be included in the selection. A higher number includes
a broader range of colors. If you enter 0, only pixels of the exact same color as the first
pixel you click are selected.
■
For Smoothing, select an option from the pop-up menu to define how much the edges
of the selection will be smoothed.
3.
Click the bitmap to select an area. Continue clicking to add to the selection.
4.
Select the fill that you want to use to fill the selected areas in the bitmap. See
“Using the
Stroke Color and Fill Color controls in the Tools panel” on page 114
.
5.
Select the Paint Bucket tool and click anywhere in the selected area to apply the new fill.
To apply a broken-apart bitmap as a fill using the Eyedropper tool:
1.
Select the Eyedropper tool and click the broken-apart bitmap on the Stage.
The Eyedropper tool sets the bitmap to be the current fill and changes the active tool to
the Paint Bucket.
2.
Do one of the following:
■
Click an existing graphic object with the Paint Bucket tool to apply the bitmap as a
fill.
■
Select the Oval, Rectangle, or Pen tool and draw a new object. The object is filled with
the broken-apart bitmap.
You can use the Paint Bucket tool to scale, rotate, or skew the bitmap fill.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...