564
Creating E-learning Content
To remove an interaction from the Timeline:
1.
On the Interactions layer, select the keyframe containing the interaction to be deleted.
Shift-select the same frame number on other layers if you want to also delete those frames.
2.
To delete frames across all layers, do one of the following:
■
Right-click (Windows) or Control-click (Macintosh) the keyframe and select
Remove Frames.
■
Select Edit > Timeline > Remove Frames.
Testing to see if a movie clip is broken apart
It is a good idea to check whether a learning interaction is broken apart or still grouped within
the movie clip container.
To verify whether a learning interaction is broken apart:
■
Select a text field or any other single element of the learning interaction on the Stage.
If a grouped object is selected, the interaction is not broken apart.
If you can select a single text field or another element, then the interaction has been
broken apart and you can proceed with editing.
Changing the appearance of a learning
interaction
After you have added a learning interaction to the Stage and broken it apart, you can place
and size most assets the same as you would in any other Flash document. For example, you
can extend text fields so they can accommodate more lines of text, and you can adjust the
font, size, color, and other text properties. However, making changes to certain Flash
components, such as buttons, check boxes, and radio buttons within learning interactions,
requires less common processes. See
“Changing buttons, check boxes, and radio buttons”
on page 565
.
NO
T
E
Watch the frame count across layers as you add and remove keyframes. Make
sure that all layers end at the same frame number along the Timeline so that the
frame count is the same in all layers.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...