Publishing Flash documents
469
The following HTML Templates do not support Player Detection because they do not embed
the Flash Player:
■
Image Map
■
QuickTime
To enable Flash Player detection:
1.
Select File > Publish Settings, and select the HTML tab.
2.
Select either the Flash Only or Flash HTTPS template from the Template pop-up menu.
The Flash Only and Flash HTTPS templates support the new single-page HTML
detection kit. Selecting either of these templates enables the Detect Flash Version check
box and the version number text boxes.
3.
Select the Detect Flash Version check box.
4.
(Optional) You can use the Major Revision and Minor Revision text boxes to specify
precise revisions of Flash Player. For example, you might specify Flash Player version 7.0.2
if it provided a feature specific to displaying your SWF file.
When you publish your SWF file, Flash creates a single HTML page in which to embed
the SWF and the Flash Player detection code. If an end user does not have the version of
Flash you’ve specified to view the SWF, an HTML page with a link from which to
download the latest version of Flash Player is displayed.
For more information of specifying publish settings for your Flash content, see
“Specifying publish settings that create HTML documents with embedded Flash content”
on page 464
.
Specifying publish settings for GIF files
GIF files provide an easy way to export drawings and simple animations for use in web pages.
Standard GIF files are simply compressed bitmaps.
An animated GIF file (sometimes referred to as a GIF89a) offers a simple way to export short
animation sequences. Flash optimizes an animated GIF file, storing only frame-to-frame
changes.
Flash exports the first frame in the SWF file as a GIF file, unless you mark a different
keyframe for export by entering the frame label #Static in the Property inspector. Flash
exports all the frames in the current SWF file to an animated GIF file unless you specify a
range of frames for export by entering the frame labels #First and #Last in the appropriate
keyframes.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...