
Setting control button labels for a learning interaction
585
3.
Under Navigation, specify how the interaction proceeds after the user submits a response
for this interaction:
■
Select Off to disable navigation. Select this option if you are using the quiz templates,
because the templates include their own navigation.
■
Select Next Button to require that the user click a Next button after submitting a
response. In the GoTo Action field, select either Stop or Play. The Next button is a
Button component that you can use with stand-alone interactions independent of the
quiz template.
If you want to navigate to a labeled frame instead of the next frame, enter a frame label
in the GoTo Label text box.
The default text for the Next button is Next Question. If you want to change the text,
see
“Setting control button labels for a learning interaction” on page 585
.
■
Select Auto GoTo Next Frame to have the interaction proceed to the next frame after
the user submits a response.
If Feedback is deselected and Knowledge Track is selected, the Auto GoTo Next Frame
feature can be enabled. This feature submits a score after evaluation and immediately
navigates to the next frame for the next interaction.
Setting control button labels for a
learning interaction
All six types of interactions use an instance of the same control buttons: Check Answer,
Submit, Next Question, and Reset. The only exception to this is the True/False interaction,
which does not use a Reset button. You can change the label for the instance of each button
using the Component inspector.
To change the label for an instance of a control button:
1.
Select the Learning Interaction component, to the left of the Stage in the quiz template.
2.
If the Component inspector is not already visible, open it from the Property inspector, and
then click Assets at the bottom of the panel.
3.
Edit the label name under Control Button Labels.
4.
Select Control > Test Movie to view the new labels on the buttons.
NO
TE
If Feedback is selected or Knowledge Track is deselected, Auto GoTo Next
Frame is reset to Next Button and an error message appears in the Output panel.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...