Editing Flash HTML settings
493
loop attribute/parameter
Value
true | false
Template variable:
$LO
Description
(Optional) Specifies whether the Flash content repeats indefinitely or stops when it reaches
the last frame. The default value is
true
if this attribute is omitted.
quality attribute/parameter
Value
low
|
medium
|
high
|
autolow
|
autohigh
|
best
Template variable:
$QU
Description
(Optional) Specifies the level of anti-aliasing to be used when your application plays. Because
anti-aliasing requires a faster processor to smooth each frame of the SWF file before it
is rendered on the viewer’s screen, select one of the following values based on whether your
priority is speed or appearance:
Low
favors playback speed over appearance and never uses anti-aliasing.
Autolow
emphasizes speed at first but improves appearance whenever possible. Playback
begins with anti-aliasing turned off. If Flash Player detects that the processor can handle it,
anti-aliasing is turned on.
Autohigh
emphasizes playback speed and appearance equally at first but sacrifices appearance
for playback speed if necessary. Playback begins with anti-aliasing turned on. If the frame rate
drops below the specified frame rate, anti-aliasing is turned off to improve playback speed.
Use this setting to emulate the Antialias command in Flash (View > Preview Mode >
Antialias).
Medium
applies some anti-aliasing and does not smooth bitmaps. It produces a better quality
than the Low setting but a lower quality than the High setting.
High
favors appearance over playback speed and always applies anti-aliasing. If the SWF file
does not contain animation, bitmaps are smoothed; if the SWF file has animation, bitmaps
are not smoothed.
Best
provides the best display quality and does not consider playback speed. All output is
anti-aliased, and all bitmaps are smoothed.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...