220
Working with Graphic Objects
You can rotate an object by using the Rotate commands, by dragging with the Free Transform
tool, or by specifying an angle in the Transform panel. When you rotate an object by
dragging, you can also skew and scale the object in the same operation. When you rotate an
object using the Transform panel, you can scale the object in the same operation.
To rotate and skew objects by dragging:
1.
Select the object or objects on the Stage.
2.
Select Modify > Transform > Rotate and Skew.
3.
Do one of the following:
■
Drag a corner handle to rotate the object.
■
Drag a center handle to skew the object.
4.
To end the transformation, click outside the selected object or objects.
To rotate objects by 90°:
1.
Select the object or objects.
2.
Select Modify > Transform > Rotate 90° CW to rotate clockwise, or Rotate 90° CCW to
rotate counterclockwise.
Skewing objects
Skewing an object transforms it by slanting it along one or both axes. You can skew an object
by dragging or by entering a value in the Transform panel. To skew an object by dragging, see
the procedure for rotating and skewing an object by dragging, under
“Rotating objects”
on page 219
.
To skew an object using the Transform panel:
1.
Select the object or objects.
2.
Select Window > Transform.
3.
Click Skew.
4.
Enter angles for the horizontal and vertical values.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...