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15
CHAPTER 15
Creating Multilanguage Text
Macromedia Flash Basic 8 and Flash Professional 8 provide several features that greatly
enhance the work flow for authoring multiple language Unicode-based applications. You can
include multilanguage text in your document in the following ways:
■
The Strings panel lets localizers edit strings in a central location inside Flash or in external
XML files with their preferred software or translation memory. New for Flash 8 is support
for multiline strings in both the Strings panel and in the XML files. For more
information, see
“Authoring multilanguage text with the Strings panel” on page 370
.
■
You can select which character sets you want to embed in your applications, which limits
the number of character glyphs in your published SWF file and reduces its size. For more
information, see
“Using embedded fonts” on page 366
.
■
You can use a Western-style keyboard to create text on the Stage in Chinese, Japanese, and
Korean. For more information, see
“Using a Western keyboard to enter Asian characters
on the Stage” on page 381
.
■
If you have Unicode fonts installed on your system, you can enter text directly into a text
field. Because the fonts are not embedded, your users must also have Unicode fonts. For
more information, see
“Creating documents with multilanguage text without using
the Strings panel” on page 381
.
Other, less common methods of including multilingual text in your Flash documents include
the following:
■
You can include an external text file in a dynamic or input text field using the
#include
action. For more information, see
“Creating documents with multilanguage text using the
#include action” on page 383
.
■
You can load external text or XML files into a Flash application at runtime using the
loadVariables
action, the
getURL
action, the
LoadVars
object, or the
XML
object. For
more information, see
“Using ActionScript to load external files” on page 382
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...