
214
Working with Graphic Objects
■
Bitmaps become a single grouped object just like imported bitmaps. You can break apart
pasted bitmaps or convert pasted bitmaps to vector graphics.
For information on converting bitmaps to vector graphics, see
“Converting bitmaps to
vector graphics” on page 206
.
Copying transformed objects
To create a scaled, rotated, or skewed copy of an object, you can use the Transform panel.
To create a transformed copy of an object:
1.
Select an object.
2.
Select Window > Transform.
3.
Enter scale, rotation, or skew values.
See
“Scaling objects” on page 219
,
“Rotating objects” on page 219
, and
“Skewing objects”
on page 220
.
4.
Click the Create Copy button in the Transform panel (the left button in the lower right
corner of the panel).
Deleting objects
Deleting an object removes it from the file. Deleting an instance on the Stage does not delete
the symbol from the library.
To delete objects:
1.
Select an object or multiple objects.
2.
Do one of the following:
■
Press Delete or Backspace.
■
Select Edit > Clear.
■
Select Edit > Cut.
■
Right-click (Windows) or Control-click (Macintosh) the object and select Cut from
the context menu.
NO
T
E
Before pasting graphics from FreeHand into Flash, set your FreeHand export
preferences to convert colors to CMYK and RGB for Clipboard formats.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...