198
Using Imported Artwork
5.
In the FreeHand Import Settings dialog box, for Mapping Pages, select a setting:
Scenes
converts each page in the FreeHand document to a scene in the Flash document.
Keyframes
converts each page in the FreeHand document to a keyframe in the
Flash document.
6.
For Mapping Layers, select one of the following:
Layers
converts each layer in the FreeHand document to a layer in the Flash document.
Keyframes
converts each layer in the FreeHand document to a keyframe in the
Flash document.
Flatten
converts all layers in the FreeHand document to a single flattened layer in the
Flash document.
7.
For Pages, do one of the following:
■
Select All to import all pages from the FreeHand document.
■
Enter page numbers for From and To to import a page range from the FreeHand
document.
8.
For Options, select any of the following options:
Include Invisible Layers
imports all layers (visible and hidden) from the FreeHand
document.
Include Background Layer
imports the background layer with the FreeHand document.
Maintain Text Blocks
preserves text in the FreeHand document as editable text in the
Flash document.
9.
Click OK.
Importing Adobe Illustrator, EPS, or PDF files
Flash can import Adobe Illustrator files in version 10 or earlier, EPS files in any version, and
PDF files in version 1.4 or earlier.
When you import an Illustrator file into Flash, you must ungroup all the Illustrator objects on
all layers. Once all the objects are ungrouped, they can be manipulated like any other Flash
object. You can also export Flash documents as Adobe Illustrator files. For information on
exporting Illustrator files, see
“Adobe Illustrator” on page 503
.
NO
T
E
The PDF version number is different from the Adobe Acrobat number. Adobe Acrobat is
a product used to author PDF files. PDF is the file format.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...