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7
CHAPTER 7
Using Imported Artwork
Macromedia Flash Basic 8 and Flash Professional 8 can use artwork created in other
applications. You can import vector graphics and bitmaps in a variety of file formats. If you
have QuickTime 4 or later installed on your system, you can import additional vector or
bitmap file formats. For more information, see
“Importing file formats for vector or bitmap
files” on page 194
. You can import Macromedia FreeHand files (version MX and earlier) and
Macromedia Fireworks PNG files directly into Flash, preserving attributes from
those formats.
When you import a bitmap, you can apply compression and anti-aliasing, place the bitmap
directly in a Flash document, use the bitmap as a fill, edit the bitmap in an external editor,
break the bitmap apart into pixels and edit it in Flash, or convert the bitmap to vector
artwork. See
“Working with imported bitmaps” on page 200
.
You can also import video into Flash. See
Chapter 11, “Working with Video,” on page 271
.
For information on importing sound files in WAV (Windows), AIFF (Macintosh), and MP3
(both platforms) formats, see
Chapter 12, “Working with Sound,” on page 311
.
This chapter contains the following sections:
Placing artwork into Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .191
Working with imported bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Importing bitmaps at runtime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Placing artwork into Flash
Flash recognizes a variety of vector and bitmap formats. You can place artwork into Flash by
importing it onto the Stage in the current Flash document or into the library for the current
document. You can also import bitmaps by pasting them on the Stage in the current
document. All bitmaps that you import directly into a Flash document are automatically
added to the document’s library.
Graphic files that you import into Flash must be at least 2 pixels x 2 pixels in size.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...