160
Working with Text
■
An anti-aliasing option other than Anti-Alias for Readability or Custom Anti-Alias is
selected.
■
Text is skewed or flipped.
■
The FLA file is exported to a PNG file.
About Unicode text encoding in Flash
applications
Macromedia Flash Player 7 and later supports Unicode text encoding for SWF files in Flash
Player format. This support greatly enhances your ability to use multilingual text in SWF files
that you create with Flash including multiple languages within a single text field. Any user
with Flash Player 7 or later can view multilanguage text in a Flash Player 7 or later
application, regardless of the language used by the operating system running the player.
For information on Unicode support in Flash, see
Chapter 15, “Creating Multilanguage
Text,” on page 363
.
About font outlines and device fonts
When you publish or export a Flash application containing static text, Flash creates outlines
of the text and uses the outlines to display the text in Flash Player.
When you publish or export a Flash application containing dynamic or input text fields, Flash
stores the names of the fonts used in creating the text. Flash Player uses the font names to
locate identical or similar fonts on the user’s system when the Flash application is displayed.
You can also export font outlines with dynamic or input text by clicking the Embed option in
the Property inspector and selecting options. See
“Setting dynamic and input text options”
on page 183
.
Not all fonts displayed in Flash can be exported as outlines with a Flash application. To verify
that a font can be exported, you can use the View > Preview Mode > Antialias Text command
to preview the text; jagged type indicates that Flash does not recognize that font’s outline and
will not export the text.
This section contains the following topics:
■
“About using device fonts” on page 161
■
“About masking device fonts” on page 161
■
“About anti-aliasing text” on page 161
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...