
Placing artwork into Flash
193
To import a file into Flash:
1.
Do one of the following:
■
To import a file directly into the current Flash document, select File > Import to Stage.
■
To import a file into the library for the current Flash document, select File > Import to
Library. (To use a library item in a document, drag it onto the Stage. See
Chapter 3,
“Using Symbols, Instances, and Library Assets,” on page 77
.)
2.
In the Import dialog box, select a file format from the Files of Type (Windows) or Show
(Macintosh) pop-up menu.
3.
Navigate to the desired file and select it.
If an imported file has multiple layers, Flash may create new layers (depending on the
import file type). Any new layers will be displayed in the Timeline.
4.
Click Open.
5.
If the name of the file you are importing ends with a number, and there are additional
sequentially numbered files in the same folder, select whether to import the sequence of
files.
■
Click Yes to import all the sequential files.
■
Click No to import only the specified file.
The following are examples of filenames that can be used as a sequence:
Frame001.gif, Frame002.gif, Frame003.gif
Bird 1, Bird 2, Bird 3
Walk-001.ai, Walk-002.ai, Walk-003.ai
To paste a bitmap from another application directly into the current Flash
document:
1.
Copy the image in the other application.
2.
In Flash, select Edit > Paste in Center or Edit > Paste in Place.
NO
T
E
If you are importing a Fireworks PNG file, see
“Importing Fireworks PNG files”
on page 195
. If you are importing a FreeHand file, see
“Importing FreeHand MX
files” on page 197
. If you are importing an Adobe Illustrator file, see
“Importing
Adobe Illustrator, EPS, or PDF files” on page 198
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...