Transforming objects
215
Stacking objects
Within a layer, Flash stacks objects based on the order in which they were created, placing the
most recently created object at the top of the stack. The stacking order of objects determines
how they appear when they are overlapping. You can change the stacking order of objects at
any time.
Drawn lines and shapes always appear below groups and symbols on the stack. To move them
up the stack, you must group them or make them into symbols.
Layers also affect the stacking order. Everything on Layer 2 appears on top of everything on
Layer 1, and so on. To change the order of layers, drag the layer name in the Timeline to a
new position. See “Using layers”
in
Getting Started with Flash
.
To change the stacking order of an object:
1.
Select the object.
2.
Use one of the following commands:
■
Select Modify > Arrange > Bring to Front or Send to Back to move the object or group
to the top or bottom of the stacking order.
■
Select Modify > Arrange > Bring Forward or Send Backward to move the object or
group up or down one position in the stacking order.
If more than one group is selected, the groups move in front of or behind all unselected
groups, while maintaining their order relative to each other.
Transforming objects
You can transform graphic objects, as well as groups, text blocks, and instances, by using the
Free Transform tool or the options in the Modify > Transform menu. Depending on the type
of element you select, you can freely transform, rotate, skew, scale, or distort the element. You
can change or add to a selection during a transformation operation.
When you transform an object, group, text box, or instance, the Property inspector for that
item displays any changes made to the item’s dimensions or position.
A bounding box is displayed during transform operations that involve dragging. The
bounding box is rectangular (unless it has been modified with the Distort command or the
Envelope modifier; see
“Distorting objects” on page 218
and
“Modifying shapes with the
Envelope modifier” on page 218
) with its edges initially aligned to the edges of the Stage.
Transformation handles are located on each corner and in the middle of each side. As you
drag, the bounding box previews the transformations.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...