
346
Working with Screens (Flash Professional Only)
Naming screens (Flash Professional only)
By default, screens are named with their default type, in the order in which they are created:
slide1, slide2, form1, form2, and so on. The creation order does not necessarily reflect the
order of the screens in the Screen Outline pane. For example, you could create three sibling
screens, slide1, slide2, and slide3. If you then create a nested screen directly below slide1, the
nested screen is slide4.
You can rename screens, including the top-level screen. Screen names must be unique in a
document. For example, you can have only one screen named
Quiz_Page
in a document.
The default screen name is used as the instance name, which is used in ActionScript to control
a screen. (For more information, see
“About using ActionScript with screens (Flash
Professional only)” on page 357
.) If you change the default screen name, the instance name is
updated with the new name; likewise, if you change the instance name, the screen name is
updated. The linkage identifier for the screen is also identical to the screen name, and it is
updated when the screen name or instance is updated.
Instance names must conform to the following requirements:
■
The name must not contain any spaces.
■
The first character must be a letter, underscore (
_
), or dollar sign (
$
).
■
Each subsequent character must be a letter, number, underscore, or dollar sign.
■
The instance name must be unique.
You can also change the instance name in the Property inspector. For more information, see
“Setting properties and parameters for a screen (Flash Professional only)” on page 347
.
To rename a screen:
■
Double-click the screen name in the Screen Outline pane and enter a new name.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...