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Using Symbols, Instances, and Library Assets
To set the looping of a graphic instance:
1.
Select a graphic instance on the Stage and select Window > Properties.
2.
In the Property inspector, select an animation option from the pop-up menu below the
instance name:
Loop
loops all the animation sequences contained in the current instance for as many
frames as the instance occupies.
Play Once
plays the animation sequence beginning from the frame you specify to the end
of the animation and then stops.
Single Frame
displays one frame of the animation sequence. Specify which frame to
display.
Controlling instances with behaviors
You can use behaviors to control movie clip and graphic instances in a document without
writing ActionScript. Behaviors are prewritten ActionScript scripts that let you add the power,
control, and flexibility of ActionScript coding to your document without having to create the
ActionScript code yourself.
You can use behaviors with an instance to arrange it in the stacking order on a frame, as well as
to load or unload, play, stop, duplicate, or drag a movie clip, or to link to a URL.
In addition, you can use behaviors to load an external graphic or an animated mask into a
movie clip.
To control a movie clip with a behavior, you use the Behaviors panel to apply the behavior to
a triggering object, such as a button. You specify the event that triggers the behavior (such as
releasing the button), select a target object (the movie clip instance) that is affected by the
behavior, and when necessary, specify settings for the behavior parameters, such as a frame
number or label.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...