Placing artwork into Flash
195
Importing Fireworks PNG files
You can import Fireworks PNG files into Flash as flattened images or as editable objects.
When you import a PNG file as a flattened image, the entire file (including any vector
artwork) is
rasterized,
or converted to a bitmap image. When you import a PNG file as
editable objects, vector artwork in the file is preserved in vector format. You can choose to
preserve placed bitmaps, text, filters (called effects in FireWorks) and guides in the PNG file
when you import it as editable objects.
Using Fireworks effects and blend modes in Flash
Flash 8 provides support for Fireworks filters, blend modes, and text. When importing
Fireworks PNG files, you can retain many of the filters and blend modes applied to objects
within Fireworks, and continue to modify those filters and blends using Flash 8.
Flash only supports modifiable filters and blends for objects imported as text and movie clips.
If an effect or blend mode is not supported, Flash 8 will rasterize or ignore it when it is
imported.
If you want to import a Fireworks PNG file that contains filters or blends that Flash does not
support, you must rasterize the file during the import process. After this operation, you will
not be able to edit the file.
Fireworks text supported in Flash
When you import text from Fireworks into Flash 8, the text is imported with the default anti-
alias setting of the current document.
If you import the PNG file as a flattened image, you can start Fireworks from within Flash
and edit the original PNG file (with vector data). See
“Editing bitmaps in an external editor”
on page 204
.
QuickTime Image
.qtif
✔
✔
Silicon Graphics Image
.sgi
✔
✔
TGA
.tga
✔
✔
TIFF
.tif
✔
✔
File type
Extension
Windows
Macintosh
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...