Creating and managing projects (Flash Professional only)
71
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If no other project is open, open the Flash Project panel and select Open an Existing
Project in the panel window. Navigate to the project and click Open.
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Select File > Open. Navigate to the project and click Open.
To add a file, do one of the following:
■
Click the Add Files (+) button at the lower right corner of the Flash Project panel. Select
one or more files and click Add.
■
Right-click (Windows) or Control-click (Macintosh) in the Document window of an
open FLA or AS file and select Add to Project from the context menu.
To create a folder:
1.
Click the Folder button at the lower right corner of the Flash Project panel.
2.
Enter a name for the folder and click OK.
To move a file or folder:
■
Drag the file or folder to a new location in the project tree structure. When you move a
folder, all of its contents are moved.
To delete a file or folder, select the item in the Flash Project panel and do one
of the following:
■
Click the Remove button at the lower right corner of the Flash Project panel.
■
Press the Delete key.
■
Right-click (Windows) or Control-click (Macintosh) the file or folder and select Remove
from the context menu.
To open a file from the Flash Project panel in Flash:
■
Double-click the filename in the Flash Project panel.
If the file is of a native file type (a type supported by the Flash authoring tool), the file
opens in Flash. If it is nonnative file type, the file opens in the application used to create it.
NO
T
E
A file must be saved before you can add it to a project. You can add a file to a given
project only once. If you attempt to add a file to the same project more than once,
Flash displays an error message.
NO
TE
Folders at the same level on the same branch of the project tree structure must have
unique names. If there is a folder name conflict, Flash displays an error message.
NO
T
E
If you drag a folder to a location with another folder of the same name, Flash merges
the contents of the two folders in the new location.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...