
152
Drawing
Object snapping
Object snapping can be turned on using the Snap modifier for the Selection tool, or the Snap
to Objects command in the View menu.
If the Snap modifier for the Selection tool is on, a small black ring appears under the pointer
when you drag an element. The small ring changes to a larger ring when the object is within
snapping distance of another object.
To turn object snapping on or off:
■
Select View > Snapping > Snap to Objects. A check mark is displayed next to the
command when it is on.
When you move or reshape an object, the position of the Selection tool on the
object provides the reference point for the snap ring. For example, if you move a filled
shape by dragging near its center, the center point snaps to other objects. This is
particularly useful for snapping shapes to motion paths for animating.
To adjust object snapping tolerances:
1.
Select Edit > Preferences (Windows) or Flash > Preferences (Macintosh) and click the
Editing tab.
2.
Under Drawing Settings, adjust the Connect Lines setting. See
“Specifying drawing
settings” on page 154
.
Pixel snapping
You can turn on pixel snapping using the Snap to Pixels command in the View menu. If Snap
to Pixels is on, a pixel grid appears when the view magnification is set to 400% or higher. The
pixel grid represents the individual pixels that will appear in your Flash application. When
you create or move an object, it is constrained to the pixel grid.
If you create a shape whose edges fall between pixel boundaries—for example, if you use a
stroke with a fractional width, such as 3.5 pixels—keep in mind that Snap to Pixels snaps to
pixel boundaries, and not to the edge of the shape.
To turn pixel snapping on or off:
■
Select View > Snapping > Snap to Pixels.
If the magnification is set to 400% or higher, a pixel grid is displayed. A check mark is
displayed next to the command when it is on.
NO
TE
For better control of object placement when snapping, begin dragging from a corner
or center point.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...