
Configuring learning interactions
567
Testing a quiz
It is important to test a quiz frequently as you add and remove interactions.
To test a quiz:
1.
Select Control > Test Movie.
The quiz appears in the Flash Player window.
2.
Answer the questions as they appear.
3.
When you complete the quiz, close it in the Flash Player window to return to the workspace
in which you edit the document.
Configuring learning interactions
For each of the six interactions, you must enter specific parameters for the quiz to function
properly. A Drag and Drop interaction requires that you specify the Target object and the
Drag object. Each Target object and Drag object is referred to as a
distractor
. A distractor is
simply one of a series of selectable choices. This term is used for the choices in each of the
learning interactions. For example, with a Multiple Choice learning interaction, you enter the
multiple-choice distractors.
Configuring a Drag and Drop interaction
You can use as many as eight Drag objects and eight Target objects in each Drag and Drop
interaction. Each Drag object can snap to any target named in the Drag and Drop component
for evaluation. Drag objects can also share targets; for example, both Drag 1 and Drag 2 can
match Target 8. You can also specify a target without matching a Drag object to it, which lets
you add incorrect target distractors for evaluation.
Each Target object and Drag object is referred to as a
distractor
. A distractor is simply one of a
series of selectable choices. This term is used for the choices in each of the learning
interactions.
To configure a Drag and Drop interaction:
1.
If you are not using a quiz template, place the learning interaction on the Stage. If you are
using a quiz template, select the frame on the Interactions layer that contains the Drag and
Drop interaction (Frame 2, if you have not added or removed keyframes).
2.
Break the movie clip apart (Modify > Break Apart), display the Component inspector, and
then type the interaction ID and the question. See
“Configuring a Learning Interaction
component” on page 558
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...