
478
Publishing
10.
Select File Flatten (Make Self-Contained) to combine the Flash content and imported
video content into a single QuickTime video. Deselecting this option makes the
QuickTime video refer to the imported files externally; the video won’t work properly if
these files are missing.
11.
To save the settings with the current file, click OK.
About publishing Flash Lite documents
Macromedia Flash Lite lets Flash designers, developers, and content providers quickly create
engaging content for mobile phones using the ActionScript scripting language, drawing tools,
and templates. For detailed information on authoring for mobile devices, see the
Flash Lite
Developer Guide
and the Content Development Kits on the Mobile and Devices Development
Center at
www.macromedia.com/devnet/devices.
Using publish profiles
You can create a publish profile that saves a publish settings configuration. You can then
export the publish profile to other documents or for others to use them. Conversely, you
can import publish profiles to use in your document. Publish profiles offer many advantages,
including the following:
■
You can create profiles to publish in several media formats.
■
You can create a publish profile for in-house use that differs from the way you’d publish
the files for a client.
■
Your company can create a standard publish profile to ensure files are published
uniformly.
Publish profiles, as with default publish settings, are saved at the document rather than
application level. To use a publish profile in another document, you export it and import it
into the other file. For more information, see
“Exporting a publish profile” on page 480
and
“Importing a publish profile” on page 480
.
NO
TE
Depending on the mobile device for which you are developing, certain restrictions can
apply to which ActionScript commands and sound formats are supported. For more
details, see Mobile Articles on the Mobile and Devices Development Center.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...