About Flash drawing and painting tools
133
When you paint on top of shapes and lines, the portion underneath is replaced by whatever is
on top. Paint of the same color merges together. Paint of different colors remains distinct. You
can use these features to create masks, cutouts, and other negative images. For example, the
cutout below was made by moving the ungrouped kite image onto the green shape,
deselecting the kite, and then moving the filled portions of the kite away from the green
shape.
To avoid inadvertently altering shapes and lines by overlapping them, you can group the
shapes or use layers to separate them. See
“Grouping objects” on page 211
. For more
information on layers, see “Using layers” in
Getting Started with Flash
.
About Flash drawing and painting tools
Flash provides various tools for drawing freeform or precise lines, shapes, and paths, and for
painting filled objects.
■
To draw freeform lines and shapes as if drawing with a real pencil, you use the Pencil tool.
See
“Drawing with the Pencil tool” on page 136
.
■
To draw precise paths as straight or curved lines, you use the Pen tool. See
“Using the Pen
tool” on page 138
.
■
To draw basic geometric shapes, you use the Line, Oval, and Rectangle tools. See
“Drawing straight lines, ovals, and rectangles” on page 137
.
■
To draw polygons and stars, you use the PolyStar tool. See
“Drawing polygons and stars”
on page 138
.
■
To create brushlike strokes as if painting with a brush, you use the Brush tool. See
“Painting with the Brush tool” on page 144
.
When you use most Flash tools, the Property inspector changes to present the settings
associated with that tool. For example, if you select the Text tool, the Property inspector
displays text properties, making it easy to select the text attributes you want. For more
information on the Property inspector, see “Using panels and the Property inspector” in
Getting Started with Flash
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...