
552
Creating E-learning Content
Setting navigation options for a learning interaction . . . . . . . . . . . . . . . . . . . . . . . . .584
Setting control button labels for a learning interaction . . . . . . . . . . . . . . . . . . . . . . .585
Tracking to AICC- or SCORM-compliant learning management systems . . . . . .586
Extending learning interaction scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590
Getting started with Flash learning
interactions
Your e-learning courseware runs on any computer with Macromedia Flash Player 6 or later
and a Flash-enabled web browser.
To track user data from the Flash learning interactions, you must have a web server-side LMS,
such as an AICC- or SCORM-compatible system. In addition, users must have Internet
Explorer 4.0 or Netscape Navigator 4.0 or later (Windows), or Netscape 4.5 or later
(Macintosh). Tracking to an LMS with learning interactions does not work with Internet
Explorer on the Macintosh.
About Flash learning interactions
An interaction is a part of a Flash application in which the user interacts with the application
to provide a response. A typical response might be answering a question, selecting from the
answers True or False, or clicking an area of the screen. You can use the six learning
interactions included with Flash to build interactive courseware:
True or False
In this type of interaction, the user responds to a question with the answers
True or False.
Multiple Choice
The user responds to a multiple-choice question.
Fill in the Blank
The user types a response that is checked against matching phrases.
Drag and Drop
The user responds to a question by dragging one or more onscreen objects
to a target.
Hot Spot
The user responds by clicking a region (or regions) on the screen.
Hot Object
The user responds by clicking an object (or objects) on the screen.
Each learning interaction has unique parameters that determine how the interaction appears
to the user. The interactions are Flash components, which makes them easy to implement and
configure in a Flash document. For additional information about Flash components, see
Chapter 5, “Customizing Components” in
Using Components
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...