
Understanding screen-based documents and the screen authoring environment (Flash Professional only) 337
For detailed information, see the procedures described in the following sections:
■
“Creating a new screen-based document (Flash Professional only)” on page 343
■
“Adding screens to a document (Flash Professional only)” on page 344
■
“Naming screens (Flash Professional only)” on page 346
■
“Setting properties and parameters for a screen (Flash Professional only)” on page 347
■
“About adding media content to screens (Flash Professional only)” on page 351
■
“Selecting and moving screens (Flash Professional only)” on page 351
■
“Creating controls and transitions for screens with behaviors (Flash Professional only)”
on page 353
Slide presentations and form applications (Flash
Professional only)
You can create screen-based documents of two types. The type of document you select
determines the type of default screen in the document.
■
A Flash Slide Presentation uses the slide screen as the default screen type. A slide screen
has functionality designed for a sequential presentation.
■
A Flash Form Application uses the form screen as the default screen type. A form screen
has functionality designed for a nonlinear, form-based application.
Although each document has a default screen type, you can include both slide screens and
form screens in any screen-based document. For information on slide and form screens, see
“Slide screens and form screens (Flash Professional only)” on page 339
.
Document structure and hierarchy (Flash
Professional only)
Each document has a master screen at the top level. In a Flash Slide Presentation, the top-level
screen is called Presentation by default. In a Flash Form Application, the top-level screen is
called Application by default.
The top-level screen is the container for everything that you add to the document, including
other screens. You can place content on the top-level screen. You cannot delete or move the
top-level screen.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...