
26
Working with Flash Documents
You can save a document as a template, which lets you use the document as the starting point
for a new Flash document (this is similar to how you would use templates in word-processing
or web page–editing applications). For information on using templates to create new
documents, see
“Creating or opening a document and setting properties” on page 22
.
When you save a document using the Save command, Flash performs a quick save, which
appends new information to the existing file. When you save using the Save As command,
Flash arranges the new information into the file, creating a smaller file on disk.
If you quit Flash while one or more documents with unsaved changes are open, Flash prompts
you to save the document or documents with the changes.
When you delete items from a document by undoing commands, you can permanently
remove the items from the document and reduce the document file size, using the
File > Save and Compact command. See
“Saving documents when you undo steps”
on page 58
.
To save a Flash document:
1.
Do one of the following:
■
To overwrite the current version on the disk, select File > Save.
■
To save the document in a different location and/or with a different name, or to
compress the document, select File > Save As.
2.
If you selected the Save As command, or if the document has never been saved before, enter
the filename and location.
3.
Click Save.
To revert to the last saved version of a document:
■
Select File > Revert.
To save a document as a template:
1.
Select File > Save As Template.
2.
In the Save As Template dialog box, enter a name for the template in the Name text box.
3.
Select a category from the Category pop-up menu, or enter a name to create a new category.
4.
Enter a description of the template in the Description text box (as many as 255 characters).
The description appears when the template is selected in the New Document dialog box.
5.
Click OK.
To save a document as a Flash MX 2004 document:
1.
Select File > Save As.
2.
Enter the filename and location.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...