
192
Using Imported Artwork
You can load JPEG files into a Flash movie during runtime using the
loadMovie
action or
method. For detailed information, see loadMovie (MovieClip.loadMovie method) in
ActionScript 2.0 Language Reference
.
Flash imports vector graphics, bitmaps, and sequences of images as follows:
■
When you import vector images into Flash from FreeHand, you can select options for
preserving FreeHand layers, pages, and text blocks. See
“Importing FreeHand MX files”
on page 197
.
■
When you import PNG images from Fireworks, you can import files as editable objects
that you can modify in Flash, or as flattened files that you can edit and update in
Fireworks.
■
You can select options for preserving images, text, and guides. See
“Importing Fireworks
PNG files” on page 195
.
■
When you import Adobe Illustrator, EPS, or PDF files into Flash, you can select options
for converting pages and layers. You can choose to rasterize all content, including text. See
“Importing Adobe Illustrator, EPS, or PDF files” on page 198
.
■
Vector images from SWF and Windows Metafile Format (WMF) files that you import
directly into a Flash document (instead of into a library) are imported as a group in the
current layer. See
“Importing file formats for vector or bitmap files” on page 194
and
“Importing Adobe Illustrator, EPS, or PDF files” on page 198
.
■
Bitmaps (scanned photographs, BMP files) that you import directly into a Flash
document are imported as single objects in the current layer. Flash preserves the
transparency settings of imported bitmaps. Because importing a bitmap can increase the
file size of a SWF file, you may want to compress imported bitmaps. See
“Setting bitmap
properties” on page 202
.
■
Any sequence of images (for example, a PICT and BMP sequence) that you import
directly into a Flash document is imported as successive keyframes of the current layer.
For information on specific file formats, see
“Importing file formats for vector or bitmap files”
on page 194
.
NO
TE
If you import a PNG file from Fireworks by cutting and pasting, the file is converted
to a bitmap.
NOT
E
Bitmap transparency may not be preserved when bitmaps are imported by dragging
and dropping from an application or desktop to Flash. To preserve transparency, use
the File > Import to Stage or Import to Library command for importing.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...