Tweening shapes
261
4.
In the Custom Ease In/Ease Out dialog box, Control-click (Windows) or Command-click
(Macintosh) on the diagonal line to add a control point.
5.
Drag the control point up to increase the speed of the object, or drag it downwards to slow
down the speed of the object.
6.
Drag the vertex handles to further adjust the ease curve, and fine tune the ease value of the
tween.
7.
View the animation on the Stage by clicking the play button in the lower left corner of the
Custom Ease In/Ease Out dialog box.
8.
Adjust the controls until you achieve the effect you want.
To copy and paste an ease curve:
■
Copy the current ease curve by pressing C (Windows) or C
(Macintosh)
■
Paste the copied curve into another ease curve by pressing V (Windows) or
V (Macintosh)
You can copy and paste the ease curve. The copied curve remains available until you exit
the Flash application.
Tweening shapes
By tweening shapes, you can create an effect similar to morphing, making one shape appear to
change into another shape over time. Flash can also tween the location, size, color, and opacity
of shapes.
Tweening one shape at a time usually yields the best results. If you tween multiple shapes at
one time, all the shapes must be on the same layer.
To apply shape tweening to groups, instances, or bitmap images, you must first break these
elements apart. See
“Breaking apart groups and objects” on page 222
. To apply shape
tweening to text, you must break the text apart twice to convert the text to objects. See
“Breaking text apart” on page 177
.
To control more complex or improbable shape changes, you use shape hints, which control
how parts of the original shape move into the new shape. See
“Using shape hints”
on page 263
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...