148
Drawing
You can also use the straightening technique to make Flash recognize shapes. If you draw any
oval, rectangular, or triangular shapes with the Recognize Shapes option turned off, you can
use the Straightening option to make the shapes geometrically perfect. (For information on
the Recognize Shapes option, see
“Specifying drawing settings” on page 154
.) Shapes that are
touching, and thus connected to other elements, are not recognized.
Shape recognition turns the top shapes into the bottom shapes.
Smoothing softens curves and reduces bumps or other variations in a curve’s overall direction.
It also reduces the number of segments in a curve. Smoothing is relative, however, and has no
effect on straight segments. It is particularly useful when you are having trouble reshaping a
number of very short curved line segments. Selecting all the segments and smoothing them
reduces the number of segments, producing a gentler curve that is easier to reshape.
Repeated application of smoothing or straightening makes each segment smoother or
straighter, depending on how curved or straight each segment was originally.
To smooth the curve of each selected fill outline or curved line:
■
Select the Selection tool and click the Smooth modifier in the Options section of the
Tools panel, or select Modify > Shape > Smooth.
To make small straightening adjustments on each selected fill outline or
curved line:
■
Select the Selection tool and click the Straighten modifier in the Options section of the
Tools panel, or select Modify > Shape > Straighten.
To use shape recognition:
■
Select the Selection tool and click the Straighten modifier, or select Modify >
Shape > Straighten.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...