Creating controls and transitions for screens with behaviors (Flash Professional only)
353
To paste a screen, do one of the following:
■
After cutting or copying the screen, right-click (Windows) or Control-click (Macintosh)
another screen and select Paste from the context menu. The cut or copied screen is pasted
after the selected screen.
To nest the pasted screen within the selected screen, select Paste Nested Screen from the
context menu.
■
After cutting or copying the screen, select Edit > Cut or Edit > Copy.
To drag a screen in the Screen Outline pane:
■
Using the mouse, drag the screen to any other position in the Screen Outline pane.
Release the mouse button when the screen is in the desired position. To nest a screen
within another screen, drag it toward the right side of the Screen Outline pane below the
intended parent.
To remove a screen:
■
Do one of the following:
■
Right-click (Windows) or Control-click (Macintosh) the screen, and select Cut or
Delete from the context menu.
■
Select the screen, and click the Delete Screen (-) button at the top of the Screen
Outline pane.
■
Press Backspace (Windows) or Delete (Macintosh).
Creating controls and transitions for
screens with behaviors (Flash
Professional only)
You can create controls and transitions for screens using behaviors. Controls enable the flow
between screens—for example, you can go to another screen, hide a screen, or show a screen.
Transitions create visual animations that play as the Flash document display changes from one
screen to another.
Behaviors are built-in ActionScript scripts that you add to an object, such as a screen, to
control that object. Behaviors lets you add the power, control, and flexibility of ActionScript
coding to your document without having to create the ActionScript code yourself. Behaviors
are available for a variety of objects in Flash, including movie clips, text fields, and video and
sound files.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...