
248
Creating Motion
Editing a Timeline effect
You edit Timeline effects using the Effect Settings dialog box.
To edit a Timeline effect:
1.
Select the object associated with the effect on the Stage.
2.
To open the Effect Settings dialog box, do one of the following:
■
In the Property inspector, click Edit.
■
Right-click (Windows) or Control-click (Macintosh) the object and select Timeline
Effects > Edit Effect from the context menu.
3.
In the Effect Settings dialog box, edit the settings you want to edit, and click OK to apply
your settings.
Deleting a Timeline effect
You use the context menu to delete Timeline effects.
To delete a Timeline effect:
■
On the Stage, right-click (Windows) or Control-click (Macintosh) the object that has the
Timeline effect that you want to remove, and select Timeline Effects > Remove Effect
from the context menu.
About tweened animation
Flash can create two types of tweened animation:
motion tweening
and
shape tweening.
■
In motion tweening, you define properties such as position, size, and rotation for an
instance, group, or text block at one point in time, and then you change those properties
at another point in time. You can also apply a motion tween along a path. See
“Tweening
instances, groups, and type” on page 253
and
“Tweening motion along a path”
on page 257
.
■
In shape tweening, you draw a shape at one point in time, and then you change that shape
or draw another shape at another point in time. Flash interpolates the values or shapes for
the frames in between, creating the animation. See
“Tweening shapes” on page 261
.
NOT
E
To apply shape tweening to groups, instances, or bitmap images, you must first
break these elements apart. See
“Breaking apart groups and objects” on page 222
.
To apply shape tweening to text, you must break the text apart twice to convert the
text to objects. See
“Breaking text apart” on page 177
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...