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Data Integration (Flash Professional Only)
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The data resolution layer provides resolver components that can translate changed data
into a format that is consumable by an external data source. In addition, these
components can accept and translate updates from an external data source so that they can
be consumed by a Flash client. For more information, see
“Data resolution (Flash
Professional only)” on page 427
.
When you integrate external data into a Flash application, you connect to the external data,
select different elements of the data schema that you need for your application, and bind them
to component fields within your application. You manage how the data is displayed in your
application and how it’s updated on the server.
The following image depicts the flow of data within a Flash application and identifies the
different elements that comprise the Flash data architecture. Data binding is represented by
the red arrows between the components. As shown in the diagram, you will need to set up
data bindings between properties of UI controls and properties of a DataSet component;
between the DataSet component and a connector component; between the DataSet
component and a resolver component; and between a resolver and a connector component.
Typically, you add data components to the Stage in a Flash document. (See
“Workflows for
using the data components” on page 393
and in each component entry in Components
Help.) The data components have no visual appearance in a runtime application. If you
prefer, you can also create and access the data components through ActionScript code,
although you may still need to perform some tasks through the Flash interface. To work with
data binding classes in ActionScript instead of in the Flash interface, see “Making data
binding classes available at runtime (Flash Professional only)” in the
Components
Language Reference
.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...