Using the FLVPlayback component (Flash Professional only)
307
To specify the name and location of the FLV:
1.
With the component selected, open the Property inspector (Window > Properties) and
select the Parameters tab in the Property inspector, or open the Component inspector
(Window > Component Inspector).
2.
Enter values for parameters, or use the default settings as appropriate. For the
contentPath
parameter, do the following:
a.
Double-click the Value cell for the
contentPath
parameter to activate the Content
Path dialog box.
b.
Enter the URL or local path to either the FLV file or the XML file (for Flash
Communication Server or FVSS) that describes how to play the FLV.
If you do not know the location of the FLV or XML file, click the folder icon to
activate a File browser dialog box that lets you navigate to the correct location. When
browsing for an FLV file, if it is at or below the location of the target SWF file, Flash
automatically makes the path relative to that location so that it is ready for serving
from a web server. Otherwise, it is an absolute Windows or Macintosh file path.
If you specify an HTTP URL, the FLV is a progressive download FLV. If you specify a
URL that is a Real-Time Messaging Protocol (RTMP) URL, the FLV streams from a
Flash Communication Server (FCS). A URL to an XML file could also be a streaming
FLV from FCS or from a Flash Video Streaming Service (FVSS).
You can also specify the location of an XML file that describes how to play multiple
FLV streams for multiple bandwidths. The XML file uses the Synchronized
Multimedia Integration Language (SMIL) to describe the FLVs. For a description of
the XML SMIL file, see “Using a SMIL file” in the
Components Language Reference
.
NO
T
E
When you click OK on the Content Path dialog box, Flash updates the value of
the
cuePoints
parameter, too, because you might have changed the
contentPath
parameter so that the
cuePoints
parameter no longer applies to the current
content path. As a result, you will lose any disabled cue points, although not
ActionScript cue points. For this reason, you might want to disable non-
ActionScript cue points through ActionScript, rather than through the Cue Points
dialog box.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...