Using shared library assets
107
To turn off linkage for a symbol in a destination document:
1.
In the destination document, select the linked symbol in the Library panel and do one of
the following:
■
If the asset is a movie clip, button, or graphic symbol, select Properties from the
Library options menu.
■
If the asset is a font symbol, select Linkage from the Library options menu.
2.
In the Symbol Properties dialog box or the Linkage Properties dialog box, deselect Import
for Runtime Sharing.
3.
Click OK.
Updating or replacing symbols
You can update or replace a movie clip, button, or graphic symbol in a document with any
other symbol in a FLA file accessible on your local network. The original name and properties
of the symbol in the destination document are preserved, but the contents of the symbol are
replaced with the contents of the symbol you select. Any assets that the selected symbol uses
are also copied into the destination document.
To update or replace a symbol:
1.
With the document open, select a movie clip, button, or graphic symbol and select
Properties from the Library options menu.
2.
If the Symbol Properties dialog box is in basic mode, click Advanced to display the Linkage
and Source panels. If the Linkage and Source panel are open, go to Step 3.
3.
To select a new FLA file, under Source in the Symbol Properties dialog box, click Browse.
4.
In the Open dialog box, navigate to a FLA file containing the symbol that will be used to
update or replace the selected symbol in the Library panel, and click Open.
5.
To select a new symbol in the FLA file, under Source, click Symbol.
6.
Navigate to a symbol and click Open.
7.
In the Symbol Properties dialog box, under Source, select Always Update Before
Publishing to automatically update the asset if a new version is found at the specified source
location.
8.
Click OK to close the Symbol Properties or Linkage Properties dialog box.
Summary of Contents for FLASH 8-FLASH
Page 1: ...Using Flash ...
Page 12: ...12 Contents ...
Page 110: ...110 Using Symbols Instances and Library Assets ...
Page 128: ...128 Working with Color Strokes and Fills ...
Page 156: ...156 Drawing ...
Page 190: ...190 Working with Text ...
Page 224: ...224 Working with Graphic Objects ...
Page 270: ...270 Creating Motion ...
Page 310: ...310 Working with Video ...
Page 362: ...362 Working with Screens Flash Professional Only ...
Page 386: ...386 Creating Multilanguage Text ...
Page 454: ...454 Data Integration Flash Professional Only ...
Page 500: ...500 Publishing ...
Page 534: ...534 Creating Accessible Content ...