Index
ix
346
Lightscape
objects
40
surfaces
95
texture alignment
127
R
radiosity
and color
249
converting mesh to texture
204
converting meshes using LSM2T
267
daylight
166
definition
170
overview
6
processing
172
progressive refinement
5
reflection models
305
radiosity processing
and lamp types
136
direct light only
182
fine-tuning
179, 184
increasing speed
238
initiating
181
interrupting
183
shadows and daylight
176
sunlight and skylight
177
theory
249
using batch files
283
using LSRAD
255
Radiosity Processing toolbar
27
radiosity solution
changing light values
184
changing lighting effects
174
changing materials
184
improving
180
maximum value of target quantity
197
minimizing artifacts
187
testing for artifacts
191
Ray Bounces option
209, 216
for panoramic images
244
Ray Offset option
178
Ray Trace Area options
37
Ray Trace Direct Illumination (Luminaire
Processing)
148
Ray Trace Direct Illumination option
166, 209
for panoramic images
244
ray tracing
an area
219
and lighting models
301
and luminaires
217
and radiosity
6
and reflection maps
127
and shadows
191
antialiasing
215
defined
4
light sources
189, 191
options
215, 219
refining shadows
187
reflection models
305
using batch files
283
using LSRAY
258
using LSRAYF
277
view dependence in
5
Ray Tracing option
187
RealSpace export option
for panoramic images
242
real-time animations
see
animation
receiver parameters
173
Receiving option
180
recommended system requirements
11
redrawing the model
38
refining geometry
14
reflectance
average and maximum
113
diffuse
3
of materials
250
spectral
3
specular
3
Reflectance Scale option
113
Reflecting option
180
reflection
diffuse and specular
302
see
refractive index & smoothness
reflection image
displaying
21
reflection maps
126
reflection models
OpenGL
305
OpenGL compatible
306
radiosity
305
ray tracing
305
reflection of light
301
Reflection option
21, 106
reflection projection
defined
122
Summary of Contents for LIGHTSCAPE
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Page 360: ...Index ix 352 Lightscape...
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