Mesh to Texture
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Lightscape
Typically, you delete these surfaces from the model
after the Mesh to Texture conversion process to
reduce the polygon count.
Select Target Geometry
This selection set, the second of two, contains the
target geometry (the surfaces on which textures will
be placed). The lighting information stored in the
radiosity mesh of these surfaces and on any surfaces
in the first selection set (projected geometry) appear
in the resulting textures.
If you did not select surfaces in the previous step,
you must select at least one surface in this step to
continue.
Select Projection Method
If you selected the Single Texture conversion
method, this page of the wizard appears. You use this
page to choose the projection method, coordinates,
and related options for the generated texture.
Use the Projection list to specify the type of projec-
tion you want to use. The following projection types
are available: Orthographic, Cylindrical, Spherical,
and Object UV’s.
These projection methods are similar to those used
to align texture maps. For more information, see
Chapter 7, “Using Materials.”
Orthographic Projection
In Orthographic mode, you must pick lower-left,
lower-right, and upper-left points, or enter values in
the corresponding boxes. These three points deter-
mine an orientation and a size for the mapping.
Cylindrical Projection
In Cylindrical mode, you must pick lower-center
and upper-center points and a seam direction, or
enter values in the corresponding boxes. These three
points determine an orientation and a size for the
cylindrical mapping.
Summary of Contents for LIGHTSCAPE
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