Defining the Camera Path
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When you place the cursor in the perspective window
and Director view is active, all of the view control
options (such as Orbit and Rotate) are available. In
the orthographic windows, only the Scroll and Zoom
controls are available.
Creating a Camera Path
You create a camera path by clicking on the specific
positions to which the camera should move. These
position points are called
keyframes
. The keyframes
are initially connected by lines that represent the
camera path. With each click, a keyframe is added
and the path is lengthened.
After you set the initial keyframe, you can edit the
path to move keyframes (in height or position) and
change the straight lines to a curved path.
Note:
You can define and edit the path only in the
orthographic views, not in the Director view.
To create the camera path:
1.
Choose Animation
|
Edit
.
The Animation dialog appears and the screen is split
into four different views.
2.
Click the Path tab.
3.
Select an option from the Mode list.
4.
From any orthographic view, click in your model
to add a keyframe at that point. This becomes the se-
lected keyframe and appears as a large red dot.
As you add keyframes to define the path, they are
displayed in all four views.
Camera path
Selected keyframe
Keyframe
Top view of model depicting a camera
path with four keyframes
Select:
To:
Add Before
Add all new keyframes before the
selected keyframe in the path.
Add After
Add all new keyframes after the se-
lected keyframe in the path.
This is the default mode.
View settings
Mode list
Animation dialog
Summary of Contents for LIGHTSCAPE
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