Working with Block Instances
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5.
Click OK to add the array of block instances to
your model.
Moving Block Instances
Once you place an instance of a block in your model,
you can move it into any position along the X, Y and
Z axes.
To move a block instance:
1.
Select the block you want to move.
2.
Right-click the Graphic window, then choose
Transformation.
The Transformation dialog appears.
3.
Click the Move tab.
4.
Select one of the following positioning modes:
•
Absolute: enable Absolute, then enter coordinates
in the X, Y, and Z boxes to specify the position of the
block in your model. For example, entering 2 in the
X box moves the block to a spot 2 units to the right
of the scene origin.
•
Relative: enable Relative, then enter an amount in
the X, Y, and Z boxes to offset the block relative to its
current position. For example, entering 2 in the X
box moves the block 2 units to the right of its current
position.
•
Pick: enable Pick then click in the Graphic window
to choose the new position of the block. Enable Snap
to Nearest Vertex to move the block to the vertex
nearest the point you picked. The Absolute Coordi-
Top: One chair block and one picture block
Bottom: Multiple duplicates of the chair and the picture
Summary of Contents for LIGHTSCAPE
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Page 342: ...Glossary 334 Lightscape...
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