Aligning Textures
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Object UV projection uses the texture coordinates at
the vertices.
Mapping Modes
There are four mapping modes: tile, clip, flip, and
expand. The mapping modes available depend on
the selected projection type.
Note:
You can apply mapping modes separately in
the horizontal and vertical directions. For example,
tile horizontally and clip vertically to create a single
row of tiles along the base of a wall.
Setting Texture Alignment
Use the Texture Alignment dialog to define the
texture alignment on a surface. You can also query
the current alignment, or copy the alignment of one
surface to another.
To access the Texture Alignment dialog:
1.
Select a surface.
2.
Right-click, and then choose Texture Align-
ment.
The Texture Alignment dialog appears.
Use:
To:
Tile
Repeat the texture across a surface.
Tile
Clip
Flip
Expand
Clip
Clip the texture outside of the tile size.
Use this mode to place decals on
surfaces. Because OpenGL does not
support texture clipping, you must ray
trace the surface to see clipping.
Flip
Reverse every other copy of the texture.
Because OpenGL does not support tex-
ture flipping, you must ray trace the
surface to see flipping.
Expand
Cover the surface with one copy of the
texture. If a texture has a fixed tile size,
it is not expanded.
Use:
To:
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