Animation
15
222
Lightscape
•
Rendering the individual frames and storing them
on disk. For more information, see Chapter 14, “Ren-
dering.”
•
Transferring the stored frames to video tape or cre-
ating a movie file from the frames.
Defining the Camera Path
The first step in creating an animation is to define the
path along which the camera moves.
When creating or editing camera paths, it is usually
easier and quicker to use Wireframe display mode
rather than Solid display mode. Also, because the
Preparation file is more compact than a Solution file,
it is faster to create the path using the Preparation
model. You can save the camera path to a file and
reload it with the Solution model when you are ready
to render the final animation frames.
This section describes animation views and various
steps you can use for defining the camera path:
•
Creating and editing a camera path
•
Selecting, moving, and deleting keyframes
•
Changing the slope of a camera path.
Animation Views
During camera path editing, the Graphic window is
split into four windows: three orthographic views
(top, side, and front) and a perspective view.
The perspective view initially shows the current view
of the model and the camera path. This view can be:
•
The Director point of view (as if the director were
watching the camera movement from behind the
scenes).
•
The camera view at a specific keyframe.
The default setting is Director view.
Top left: Straight across the
room in two keyframes
Top right: Across the room in
three keyframes
Left: Around the room in
four keyframes
Four views and their corresponding camera paths
The room as seen from
the director’s point of
view
The room as seen from
the point of view of the
final keyframe
Summary of Contents for LIGHTSCAPE
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