Editing Material Properties
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2.
Enter the name of a new material library in the
File Name box, or select an existing material library
from the name list.
Note:
Materials are saved in .atr files.
3.
Click OK to save the material to the material li-
brary file.
If a material that you are saving has the same name
as a material in the library, you are prompted to
confirm and then the material in the library is
replaced. If you do not want to replace it, rename the
material in your project before saving it to the
library.
Note:
It is useful to save all of a project’s materials
in a material library that you store with the project
files. You can then retrieve the materials used in the
project from this library without having to open
Solution or Preparation files.
Creating New Materials
You can create new materials to add to the Materials
table.
To create a new material:
1.
Right-click the Materials table, then choose Cre-
ate.
A blinking cursor appears at the end of the new
material name.
2.
Type a name and press Enter.
The new material appears in the Materials table. It is
given a default name and default properties.
3.
You can now rename the material, and edit its
properties.
Editing Material Properties
Define materials to create a realistic interaction
between surfaces and light in your scene. For
example, to simulate wood paneling, use a wood
panel texture map, and then adjust its diffuse and
specular properties so that the material absorbs and
reflects light in the same way as wood does in a real
environment.
Follow these procedures to define a material:
•
Select a template that provides guidelines for set-
ting material properties.
Material Properties dialog
Summary of Contents for LIGHTSCAPE
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